top of page
image3.png

VICTOR DIAZ

Gameplay Programmer

I am a game programmer passionate about creating immersive and engaging games for various platforms. I have over 6 years of experience working with Unity and Unreal engines, developing tools, games, mobile apps, and XR apps. I have a strong knowledge of game design, programming languages, and game engines. I enjoy experimenting with different mechanics and finding new ways to make games fun and accessible for everyone.

Home: Welcome

PROFESSIONAL WORK

Home: Services
MiraTelcel5G_Captura_2022-01-24_12-46-09.png

MIRA TELCEL 5G

Collaborated with a talented team to create an AR app on Android and IOS.

​

The app was used to promote 5G technology for the company Telcel.

PERSONAL WORK

euDOH6.png

ICE

ICE is a third-person action-adventure game with combat mechanics, a simple enemy AI (follow and attack), and a quest system. All assets are from the Unity Asset Store and animations were created using Mixamo.

Home: Services

STUDENT WORK

BATTLEMAGE

A top-down action-adventure game where you play as a wizard trying to defeat all evil.

​

A group project for Game Programming 2.

Screenshot 2022-04-20 091010.png

PROGRESS

A game I developed for my thesis project. The game took about a year to develop and design. All assets are from the Asset Store, Mixamo, and Adobe Fuse.


The game is based on procedural level generation with third-person shooter combat mechanics and very simple enemy AI (follow and attack). The main objective is to go through as many levels without dying, defeating all enemies on each level. If the player dies, the difficulty decreases, if the player completes the level, the difficulty increases. Depending on the difficulty, there will be more or fewer enemies and rooms.

FTjbJx.png
Home: Services

GAME JAMS

9NwCKE.gif

CAPSULE BLASTER

Collaborated on some programming features for the game.

AuEy8g.png

Game developed for Latam Jam 2020.

imagen_0.png

AMMAGROK'S WORKSHOP

A game developed for the Global Game Jam 2020 was developed by four people. I was in charge of programming various procedural components and game mechanics.

mbB4xy.png

NEON MECHA: ULTRA INSANITY

My first VR project done for a VR Jam

Home: Services

ABOUT

Game Developer with over 4 years of experience. I focus on gameplay programming and mechanics but have also done plenty of back-end development, tool programmer, and game designer.

​

The software I have more experience with is Unity 3d, but I am fairly comfortable with Unreal Engine Blueprints. I have developed for various platforms including Windows, VR with Oculus and HTC Vive, Android, and IOS.

​

I’m a Bachelor of Science in Games Programming and I am currently enrolled in Advanced Game Design at Langara CEA.

Home: Bio

SKILLS

SOFTWARE

  • Unity 3d, C#

  • Unreal Engine, C++

  • ​GitKraken

  • Blender

  • Adobe Photoshop

  • Adobe Substance

  • Touchdesigner

DEVELOPMENT EXPERIENCE

  • Gameplay & mechanics

  • Game Development & Design

  • XR development

  • Mobile Development

  • Source control

SOFT SKILLS

  • Communications

  • Proactive

  • Problem solver

  • Feedback driven

  • Eager to learn

Home: CV

CONTACT ME

Interested in learning more about my work or how we can collaborate on an upcoming project? Reach out today.

  • LinkedIn
Home: Contact
bottom of page