Game Developer

VICTOR DIAZ
Gameplay Programmer
I am a game programmer passionate about creating immersive and engaging games for various platforms. I have over 6 years of experience working with Unity and Unreal engines, developing tools, games, mobile apps, and XR apps. I have a strong knowledge of game design, programming languages, and game engines. I enjoy experimenting with different mechanics and finding new ways to make games fun and accessible for everyone.
PROFESSIONAL WORK
STUDENT WORK
BATTLEMAGE
A top-down action-adventure game where you play as a wizard trying to defeat all evil.
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A group project for Game Programming 2.

PROGRESS
A game I developed for my thesis project. The game took about a year to develop and design. All assets are from the Asset Store, Mixamo, and Adobe Fuse.
The game is based on procedural level generation with third-person shooter combat mechanics and very simple enemy AI (follow and attack). The main objective is to go through as many levels without dying, defeating all enemies on each level. If the player dies, the difficulty decreases, if the player completes the level, the difficulty increases. Depending on the difficulty, there will be more or fewer enemies and rooms.

GAME JAMS
ABOUT
Game Developer with over 4 years of experience. I focus on gameplay programming and mechanics but have also done plenty of back-end development, tool programmer, and game designer.
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The software I have more experience with is Unity 3d, but I am fairly comfortable with Unreal Engine Blueprints. I have developed for various platforms including Windows, VR with Oculus and HTC Vive, Android, and IOS.
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I’m a Bachelor of Science in Games Programming and I am currently enrolled in Advanced Game Design at Langara CEA.
CONTACT ME
Interested in learning more about my work or how we can collaborate on an upcoming project? Reach out today.